Connect Four AI
An artificial intelligence to perfectly solve the game of Connect Four.
An artificial intelligence to perfectly solve the game of Connect Four.
An Artificial Intelligence to play the game Snake, using a Genetic Algorithm.
A simulation of birds using Neural Networks and a Genetic Algorithm.
An implementation of a Multilayer Perceptron (MLP) neural network from scratch to recognize handwritten digits.
Implementations of the Tic-Tac-Toe game and a simple AI in multiple languages.
My Project Euler track in Rust.
An artificial intelligence to perfectly solve the game of Connect Four.
An Artificial Intelligence to play the game Snake, using a Genetic Algorithm.
Implementations of the Tic-Tac-Toe game and a simple AI in multiple languages.
The implementation of a backtracking algorithm to solve Tektonik game grids.
Implementations of the Tic-Tac-Toe game and a simple AI in multiple languages.
My TIPE project for 2022-2023, using the Viola-Jones method to detect STOP signs in images.
Fluid dynamics simulator based on the numerical resolution of Navier-Stokes’s equations.
The implementation of a backtracking algorithm to solve Tektonik game grids.
An Artificial Intelligence to play the game Snake, using a Genetic Algorithm.
A simulation of birds using Neural Networks and a Genetic Algorithm.
An implementation of a Multilayer Perceptron (MLP) neural network from scratch to recognize handwritten digits.
A clone of the famous Java game, coded entirely from scratch in C++ with OpenGL.
A 2D open source roguelike, entirely coded during a summer with Godot Engine.
An implementation of a Multilayer Perceptron (MLP) neural network from scratch to recognize handwritten digits.
My TIPE project for 2022-2023, using the Viola-Jones method to detect STOP signs in images.
An Artificial Intelligence to play the game Snake, using a Genetic Algorithm.
A simulation of birds using Neural Networks and a Genetic Algorithm.
A 2D open source roguelike, entirely coded during a summer with Godot Engine.
A clone of the famous Java game, coded entirely from scratch in C++ with OpenGL.
A clone of the famous Java game, coded entirely from scratch in C++ with OpenGL.
Fluid dynamics simulator based on the numerical resolution of Navier-Stokes’s equations.
A cross-platform, electron-based LaTeX editor.
A cross-platform, electron-based LaTeX editor.
A cross-platform, electron-based LaTeX editor.
My Project Euler track in Rust.
My Project Euler track in Rust.
Implementations of the Tic-Tac-Toe game and a simple AI in multiple languages.
Implementations of the Tic-Tac-Toe game and a simple AI in multiple languages.